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can be hypothesized that for males (a person variable) exposure to a video game that depicts females as sex objects (a situation variable) will activate more gender-stereotyped cognitions (an internal state variable). The October 2004 issue of Playboy magazine featured Luba Licious, a computer generated (CG) female character in the game Leisure Suit Larry, Magna Cum Laude, as its centerfold. Leute, die alleine weggehen, findet man selten. Keywords: Media sex, Video game, Priming, Gender stereotype, Sexual harassment, Gender schema, Lexical decision task. Similarly, the sexual content in these newer video games also became more realistic and complex. Based on the outcome of random assignment (drawing a number from a box participants played Leisure Suit Larry ( n 24 the Sims II ( n 25 or PacMan II ( n 25) for 25 minutes. One-Night-Stands und schneller Sex.
74).852, p .001, 2 .200) to sexually-objectifying descriptions of women ( M reaction time 571.42 ms, SD 70.99) than male players of the Sims II ( M reaction time 655.56 ms, SD 70.46) and PacMan II ( M reaction time 651.39 ms, SD 92.12). Frontman Jack Singer hüpft mit nacktem Oberkörper auf der Bühne herum. Participants are asked to determine as quickly as possible whether a letter string is or is not a word by pressing a button. An important research question naturally following from these content analyses, which guides the present research, is: What are the effects of playing video games containing such sexually objectified depictions of females? The distribution did not significantly deviate from normal ( Skewness .684, SE .274, Kurtosis .233, SE .541).
Drawing from several well-developed theories within the social cognition frame and previous empirical research specific predictions are then made about the short-term cognitive impacts of playing video games containing sexually-explicit and female objectification content upon male players. Zum Kennenlernen ist es hier für mich leichter. Each word used in the study was scrambled to create a pseduword of equal length.
2004a ) found that increases in video game violence could be linked with increases in aggressive cognition, affect, sex sucht in Helmbrechts arousal, and behavior. The second group of lexical decision stimuli included words that described women either as sex objects or non-objectifying descriptions of women. The internal reliability of 10-items LSH was high (Cronbach.927). Eine linza-Leserin hat die Probe aufs Exempel gemacht und ein Fake-Profil angelegt: Sonja, 23, blond, aus Wien und Stewardess. In fact, sexual content of various degrees can be found in electronic games of all types (Brathwaite 2007 ). Similar findings were obtained from two recent content analyses of video game magazines (Dill and Thill 2007 ; Miller and Summers 2007 ).